﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WarriorRush.GameDynamics.Characters
{
    public class CharacterManager
    {

        private Dictionary<Player, Dictionary<CharacterTypes, int>> PlayerInventories;

        public Dictionary<CharacterTypes, int> GetInventory(Player player)
        {
            return null;
        }
    }
}
